Studio B Game Development


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Archive 2006


September - October: Video Sequencing

August: Our First Awesome Animation and Trees!

July: A Smooth Walk Cycle and Lip Synching

June: Dreamfall and Ogre

April - June: Main character, bone rigging, and our first simple animation

March: Walking plane and layered alpha channels

January - February: Intro, basic modeling, textures, and lighting





















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