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August 2006 - Our First Awesome Animation and Trees!


I decided to take animation to a new level. I wanted our scene to open up with a blurred, rotating fan. I knew it would be tedious but failure after failure led to success. The only thing, the exported file is 27MB and not even a second long which is WAY too big. Here's a clip of it if you have the time for it to download. If not, here's a static image of the fan. Cool huh!

After fixing up the cottage, we decided it needed a nice forest surrounding it with lots of trees. But we had to do it in a way that wouldn't bog down the computer when rendering. Patrick found this program where you can take an image of any tree and the program "billboards" a 3D map of the tree. Then it renders it into a perfectly looking 3D tree from every view you look at it. Unfortunately, the program is unfinished and we haven't heard any updated from the creator. In the meantime, I've been trying out different ways and programs. Here's the cottage trees with the use of a nifty program called TreeMagik. I still wanted to try a tree from scratch, just to get the basic transparency working. Don't laugh. :P

I also updated the script. Also, I did a little brainstorming of how the inventory should look like. We definitely want a place where the player can view an inventory item up close and rotate it, almost like King's Quest 7 and Phantasmagoria but without the static, on-screen inventory. We're not sure if we want individual cursors for individual actions or not so we're thinking about a cursor that will light up around an active spot on the screen. We shall see...

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