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Studio B Game Development |
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September - October 2006 - Video Sequencing
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I tried Blender's video sequencer out. The way it works is that you can load a bunch of videos or picture sequences, mix them around and save it as one video file. This is how our first scene will be made and I think it will be much easier than having everything in one Blend file. That would be to big and complex.
I also realized our main character's texture's resolution was too low so I made a new one that's 1024 x 1024 pixels, up from 512 x 512. I also decided it would be a better idea if I had two textures for him so his maps are bigger, therefore more pixels per face area. Here's his mapped out textures: Face Texture and Body Texture And the main character with his makeover: Headshot and Bodyshot And here's what I mean about resizing the texture from 512 to 1024: 512 Texture and 1024 Texture See how the dots are more refined on the 1024 one? Back |
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No part of this website including artwork and code may be used or copied without permission. Copyright Studio B, 2006. |
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